A Wizard’s Forge is finally available!
On launch day, as the earthbound get their first look at Book One in the Woern Saga, I’ve decided to walk readers through Vic’s world, Knownearth.
Vic’s journey begins in Ourtown, a small community of Oreseekers, a people who settled the far northern steppes of Knownearth, in an area so remote it’s called the Unknown by the world’s other societies. The Oreseekers began as a survey party sent out from a group of marooned spacefarers to find mineable metal ores on a planet where iron, copper, and other metals are rare. Thousands of years before Vic’s birth, the Oreseekers failed in their quest and settled lands so far from their shipmates that the rest of humanity forgot about their existence. In Vic’s time, only the Caleisbahnin–dreaded pirates and slavers who rule Knownearth’s seas–know where the Oreseekers live. A Wizard’s Forge begins when Vic falls prey to Caleisbahn greed.
Trapped in a slave ship’s hold, Vic sails hundreds of miles south and east to the city of Traine, Knownearth’s grandest capital and home to the Citizens of Betheljin. Betheljin is ruled by a despot known as the Commissar, and Citizens are the wealthy elite of that land. Traine resembles ancient Rome with its high hills and a wide gulf between the fabulously rich and desperately poor. Vic hears about a slum full of thieves and brigands and escaped slaves–most of whom are Oreseekers, like her–but she never sees this place. All she knows is the home of her master, Lornk Korng, the Lord of Relm.
Although Lornk keeps a home in Traine, he rules Relm, a nation thousands of miles to the south, and he travels between the two lands via a transporter called the Device. No one knows who made the Device or whether it works by magic or some imperceivable technology, but the Korng palazzo was built on top of it, and it’s permitted the family to travel instantly to Relm and other places for generations.
Lornk tries very hard to make Vic his, body and soul, but before he succeeds, she escapes through the Device to Latha, a nation at war with Relm. The Lathan royals give Vic asylum from their common enemy and welcome her into their family.
They also send her on walkabout in Kiareinoll Fembrosh, a vast forest full of trees that are aware. Lathans do not believe that Knownearth’s humans arrived via spacecraft; instead they think people were born from cerrenils, a strange tree species that seems able to move as well as communicate to people through their dreams. While sojourning through the forest, Vic dreams of herself as a warrior, and so she joins Latha’s fight against Lornk.
Years pass, and Vic’s prowess as a soldier grows but her memories of her time as Lornk’s slave fester, preventing her from accepting the love offered by the kindhearted Prince Ashel. When Lornk’s forces capture Ashel, however, Vic doesn’t hesitate to embark on his rescue. Aiming to attack Lornk’s Relman stronghold by surprise, she travels through Kragnash, a land of endless sand dunes occupied by a society of enormous intelligent insects. Their capital city, Direiellene, is a vast complex of hives normally forbidden to humans, but upon meeting Vic, the Kragnashians proclaim her the One–a figure from their mythology–and force her to drink the Waters of the Dead. These Waters contain the Woern, microscopic parasites that confer telekinetic abilities on those who survive being infected with them.
Vic survives, and leads her war party into the Relman badlands, a near impassable maze of box canyons and ravines. Desperate to reach Ashel, Vic makes a bad decision that will have lasting consequences for her and her companions.
Yet the choice permits them to move quickly through the badlands and up into the mountains surrounding Olmlablaire, an elaborate castle carved out of a mountain face and Lornk’s seat of power. To rescue Ashel, Vic will need to find not only a way into the castle but the strength to confront her old master without losing herself to him.
Many thanks to Steven Meyer-Rassow for the beautiful map of Knownearth.